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Home >> FF8 >>Walkthrough - Final Fantasy VIII Walkthrough - Final Fantasy VIII (Pag 1 of 8) Written By : Shejlahn
Language : - door 1. Balamb Garden
At the beginning of the game, you will see Squall wakening up after a challenge against Seifer. Answer to Doc Kadowaki saying your name. You will notice a passing by girl greeting you. After that, follow Quistis, who will lead you to the classroom on the second floor. Once the lesson is over, examine the desk to get the first two Guardian Force, Shiva and Quetzalcoatl. Leaving the classroom, you will bump into a girl who will tell you she has just moved from Trabia Garden. Be kind and offer to show her better Balamb Garden. Before taking the lift to the ground floor, talk to the boy you will see nearby to get your first 7 cards. In the Hall, you will find a panel telling you each Garden sector’s location (library, dorm, basement,etc). In the Garden you will find three draw points: a Blizzard one, an Cure one and an Esuna one. In the training centre you will be able to challenge the monsters Graat and T-Rexaur (even if it’s not wise to, since you aren’t match for them now). In the dorm, you will find “Weapons month 4" on Squall’s desk. Going to the library you will be able to get the magazine "Occult fan" (on the shelf). Go to the meeting point chosen with Quistis, to the Garden entrance, then pay attention to her explanation about the Junction system and other topics. Go out into the World Map and head east from the Garden to reach "Fire cavern". Remember to set the Junctions with Quetzalcoatl and Shiva on your characters, because you will fight some monsters. Piece of advice: draw some spells from the monsters on the World Map before entering the Fire Cavern.
2. Fire Cavern
Here you will find a Fire energetic source. About the monsters, you will bump against Bomb, Red Bat and Buel. Use elemental ice magic like Blizzard against Fire monsters. Pay attention to Quistis’ suggestions and chose the time limit once arrived in front of the two teachers at the Cavern entrance. Choose 10 or 20 minutes, then go straight ahead until you get to the place where you will challenge the GF Ifrit. If you choose 10 minutes, you never flee from battles and Squall level is 9 or inferior, you will get the maximum score (that will determine your total evaluation once you’ll become a SeeD). Also, avoid going to Balamb city before entering the Fire Cavern. Once you beat Ifrit, stay in the Cavern to rise a bit your characters' and your new Gf's fighting levels. Beat Ifrit without summoning your GFs to get a better evaluation. We suggest you gave Ifrit to Squall, since the Fire demon has the useful ability HP J already learned. Once the missioni s over, as we have already said, train a bit in the world map and have your GF learn first of all the abilities STR+20%, STR+40% and especially "Boost". Go back to the Garden and go to the dorm, then get changed and rest. If you go to the hall, you will meet Zell Dincht and you will have Seifer as your teamboss (during the SeeD mission). When you get the car, head directly to Balamb then get onto the ship that will bring you to Dollet. Before going on with the game, you’d better learn well the Special Techniques, that is to say each character special attack in critical situations.
3. SeeD examination at Dollet
In Dollet you will find just one drawing point for Blind at the Transmission Tower. The enemies you will challange are: G Soldiers, Anacondar and Geezard. During the ship trip, you can have a talk with Quistis but when Seifer will give you an order, just obey. When you get off the ship, don’t talk to anyone and sistema i Junction giving Ifrit to Squall and Quetzalcoatl to Zell. To better your exam evaluation, never flee from battles and quickly kill 75 or more enemies. Get to the Central Place of Dollet where Seifer will get bored a lot. Talk with him all the time con and beat the enemies at the bottom of the street. Seifer will decide to follow a group of enemies, follow him and don’t talk to the injured soldiers you will find along. Heading to Dollet Tower, you will be attacked by an Anacondar. Draw a bit of magic Bio from it and beat it with the GF. Going on, you will find Selphie (the girl you bumped into at the Garden) who will jump from a cliff after Seifer. Don’t do that! Walk the road on your right. If you talk to Selphie in front of the Transmission Tower and choose the second answer, you will take part to a funny dialogue. If you gave Seifer a GF, remove it and give it to Selphie. Once you got up with the lift, you will find Biggs and Wedge trying to repair the Transmission Tower circuits: you will have to beat them. It’s not tough to beat them, so take the chance to draw some magic. After Biggs e Wedge you will have to challenge the boss Herbia, which you will manage to draw the GF Siren from. If you beat Herbia, you will get the magazine “Weapons month 3”, a G potion and a G Returner. Get down with the lift, set your Junction and restore your characters HP, then save. Once you are out of the Tower, you will face X-ATMO92, a boss weak to Thunder and able to regenerate up to 10 times. You have 30 minutess to get to the beach: to get the maximum score you will have to get to the beach in 25 minutes. Once you get to the beach, you will see an animated sequence with Quistis finishing the robot once for all and you will find yourself back in Balamb.
4. Balamb Town
If you have money, you will be able to purchase something in Balamb, and since you are there, go and meet Zell’s mum. At Balamb hotel, you will have the chance to rest and also to get a copy of "Timber Maniacs". Wait before entering the Garden and and take the chance to train a bit into the World Map and draw some magic from Bite Bugs and Caterchipiller.
5. Balamb Garden, examination results and Party
Once you get to the Garden, talk to Headmaster Cid in the Hall and play cards with the Kid to win Komoguri card. Going towards the library, you will see Seifer being scolded since he hasn’t obeyed to the orders. Follow Headmaster Cid and get to the second floor to know the examinations results. You will get the SeeD Diploma. Before leaving Headmaster’s study, remember to talk to him to get the Battle Meter. Now that you are a Seed, you will be able to take the written tests that are in the Guide, to raise your rank and pay. Go to your room, rest and wear the SeeD uniform. Talking to Selphie you will get to the party and you will see the ball animated sequence. After that, talk to Quistis, who will tell you to get changed and to go to the Training Center. Go to your room to get changed and set your Junctions with the GF. At the training Center you will find a Blizzard energetic source and you will have as enemies Graat and T-Rexaur. Draw many units of Sleep from Graat. When you will find a Save point, you will notice a door just a little bit opened: enter there and see the dialogue between Quistis and Squall. After that, moving in the Training Center, you will find an Archeosarus. Go to the Training Center entrance to meet the unknown infirmery girl who is in danger. Here you will have to beat Granaldh and Rarth monsters. Once you beat them, the mysterious girl will be taken away by two guys dresed in white (later in the game you will find out they are white SeeD). Get back to the Dorm: Zell will inform you your new room is at the opposite side of your old one, then rest.
6. Firts SeeD mission
Selphie will wake you up and tell you to get changed to go to the Garden entrance. At the meeting point, Headmaster Cid will tell you about your first mission SeeD: you will have to go to Timber to help out a group resisting against Galbadia’s armed forces. Headmaster Cid will tell you the password "but the owls are still around". Before leaving the Garden, Cid will give you the "Magic Lamp". Using this item, you will have to fight against a demon, Diablos, who will become a powerful GF of yours only if you beat him up. We suggest you to do this immediately since, as the time passes by, this GF becomes tougher and tougher inside the Lamp. If you manage to draw some Demi spells from him (despite your low levels) Diablos will use Curaga on you. Gravity is his element, after all. But do mind his claws.
If you get to Balamb, you will have the chance to buy some items, but remember you need at least 3000 guil in order to buy the train ticket to get to Timber (if you don’t have money, fight a bit against the monsters till you get paid). Once you board the train, head up the hallway and follow Zell into the room; he will give you the magazine "Pet pals n°. 1". At a certain point, the whole party will fall asleep: It’s time for Laguna & Co.
7. Laguna’s first dream
In this dream, you will find yourself at Timber wood, full of FungOngo and Geezard. You will find Cure and Water draw points. Squall, Selphie and Zell Junctions have been transferred to Laguna, Kiros and Ward Junctions. Keep on going on until you reach Laguna’s car: you will drive to Deling City. Go to the hotel and watch the funny and romantic episode between Laguna and the pianist Julia (he’s in love with her!).  [1] 2 3 4 5 6 7 8
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