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Home >> FF8 >>Walkthrough - Final Fantasy VIII Walkthrough - Final Fantasy VIII (Pag 3 of 8) Written By : Shejlahn
Language : - door 15. Edea’s parade
Get to Caraway’s mansion and give to the soldier the ID to go on. You will find out Caraway is Rinoa’s father. He will tell you about the plan; choose your party and follow him around Deling City. After the explanation, go to the hotel to rest. Then get back to Caraway, who will split your characters into 2 parties: an assault one with Squall and Irvine and the other one, "the Arch party", with Quistis, Zell and Selphie. Quistis will decide to get back to Caraway’s mansion to say sorry to Rinoa. Coincidence wants that Rinoa gets out from the mansion when Quistis party gets in; she will be blocked inside Caraway’s room. In the meantime, Rinoa will try to fight the witch alone: along the road you will have to walk, you will notice a manhole that will allow you to get "Weapons month 5". Caraway’s daughter will fail and get in a bad situation. Now you will have to set Quistis’s party free: take a glass from the cupboard and put it into the statue’s hands to open a secret passage. Go on to watch an animated sequence. Always remember to check your Junction. When you get Squall, follow the same path of Rinoa to go to her and get her saved from Shumelke monsters. You will be able to draw Carbuncle GF from them. Beat them up quickly, before they can petrify you. Into the passage, use the trapdoor to get to the clock-room, where you will dove find the rifle Irvine will use to shoot the witch. Quistis, Zell and Selphie are still into the sewers and you will have to get them out on time: you have to find a passagge with some windmills and keep on going on through the only passagges you can find. Go on and open the gate you will find ahead. Go up to the left to open another gate and get the ladder fall down. If you use this ladder to get by the sewer il and reach the opposite side, turninig left you will find an Esuna draw point in the following screen. Open another gate and go straight ahead. Open the next gate to find yourself into a screen with two wheels. Open the gate which is up to the right, get on the wheel and then, always going to the right, get down onto the other wheel. After that, open the gate down to the right and you will find yourself at the starting point. Then, make the ladder fall down to reach the gate nearby and go on to the right. Get on the wheel and go up after you have opened the gate. You will get to a Save Point: save and get up the stairs. Now action the lever to get the witch trapped in the arch.
16. The final challenge
Check Squall, Rinoa and Irvine Junctions. At 20:00, Irvine will shoot the witch, who will manage to protect herself. Squall, will get to the arch with a car and the challenge against Seifer will start. Once you bit him, heal yourself to get ready to challenge Edea with Irvine and Rinoa. Once the battle is over, watch the animated sequence: Edea will pierce Squall trough with a big ice stalactite. And that’s it for the first disc.
~ Disc 2 ~
17. Laguna in Winhill
When you get into Laguna’s shoes, head to the wardrobe at your left a to find out a hidden Curaga draw point. Get down the stairs, and talk with Elione; get out and head to the pub, the building nest to your house. You will meet Kiros; after that, go to patrol. When you reach a fork with a house at your right and some placards at your left, get to them to draw Drain. Now, if you want to draw Reflect, you have to turn right, otherwise, head south. If you turned right, you should have found the draw point next to the rocky wall at your right. It doesn’t matter where you want to turn: you will a find another fork: go straight on and end your patrolling. If you want to be able to get to the shop when you will control Squall, you will have to spend 3000 guil (that’s all you have!!). Now get back to the pub, turning right at the fork. At the pub, talk to Raine; then get back to your house and rest.
18. D District Prison
When you wake up, you will control Zell, but you will get Squall when they have to torture him. When you control Zell go out the cell, go up the stairs and get to the eight floor to have your weapons back. Then get back to your cell. Two well-known guys will arrive: Biggs and Wedge. Beat them up and reach Squall at the 13th floor, but if you want to take the various items of the prison, you have to start from the first floor. The following tabel gives you the floor number and the items you can get there.
| Floor # |
Cell close to the Stairs |
Cell far from the stairs |
| 12 |
- |
- |
| 11 |
Cards Player #1
|
Thundaga draw point
|
| 10 |
Save Spot
|
Cards Player #2
|
| 9 |
- |
Berserk draw point
|
| 8 |
Man's item Shop
|
- |
| 7 |
- |
- |
| 6 |
- |
- |
| 5 |
- |
Cards Player #3
|
| 4 |
Tent
|
- |
| 3 |
- |
Dog's bed
|
| 2 |
Collar |
STR UP |
| 1 |
Hidden Save Spot
|
War 001 |
| Cards Player #1: He will ask you 200 guil per play and he will give you potions most of the times, but if you keep on playing you will get a HP Up |
| Cards Player #2: He will ask you 300 guil per play; if you win he will give you the Characters Report |
| Cards Player #3: He will ask you 500 guil per play; he will give you the same items the first player gave you |
The floors are displayed in the same way they are in the prison. Once you get to Squall, you will go down with the mechanical arm. When the arm stops in front of you, go on to find out something not very pleasant. Now you will control Zell: flee to get saved by Squall and –surprise- to find Irvine e Rinoa. Now that everybody is there, you will split up into 2 groups. You have to keep Rinoa together with Squall. With Squall group, you need to get up till the top of the prison. With Irvine group, you need to get down until you find the mechanical arm. Once you get to the tortures room, get up the stairs you saw at your right when you controlled Zell. Then go up the other stairs you see and head towards the light to fight an elite Galbadia soldier and 2 GIM52A. Once the battle’s over, get back to the room you were before and activate the arm. Now get outside again and get Squall to the other end of the bridge. After this, you will split up into 2 groups and get 2 vehicles. Now you will have to choose who go with you to the Garden and who goes with Selphie.
19. Missile Base
Now that you are dressed up like a soldier, you will be able to get into the Missile Base. Once you get in, you will immediately find a Save Point and two doors. You will be able to use the right one, only if you choose 20 minutes for the selfdestruction. Enter the left one to get inside. Turn left and then go on until you find a panel next to a door. Now turn left to find some soldiers who will ask you a favour (here there’s a Blind draw point). Now go back and enter the door next to the panel to talk with the soldier (here there’s an Araise draw point). Now go back to the soldiers who asked you the favour and talk to them. Now go back until you meet again the first patrol who had noticed you before: talk to them to gain the access to the next room (here there’s a Blizzard draw point). Now that the current is off, go to the missiles room and help out the soldiers to put them in the right position. Then, get to the panel that is outside the room and set the error to maximum; upload the launch data. Now talk to the soldier on your right to go up the stairs. Now you will be unmasked, but don’t worry: if they haven’t unmasked you before, your SeeD rank will increase by one. Once you’ve won the battle, you have to look for the missiles launch panel. Find it to deactivate the missiles, then check again to find out that the selfdestruction panel is in the room nearby: choose well the time. Now get out the base and challenge the tank. If you get out the base and beat it in 10 minutes or less, your SeeD rank will increase. If you get captured before you have found the missiles launch panel, you will have to put the right password to set the error level. The password is EDEA.  1 2  [3] 4 5 6 7 8
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